In Season 2 of Halo, we were tasked with presenting microscopic cell growth and division. We achieved this entirely in Houdini using a procedural workflow that begins with the development of a spore growth system based on attribute flow. The procedural workflow allowed artistic control over spore density, scale, age, speed and distance from the parent spore which was adapted for different shots.​​​​​​​
https://www.sidefx.com/houdini-hive/hive-horizon-2024/

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