Rafael Drelich is an Effects TD and educator based in Toronto, specializing in digital simulations and procedural solutions for VFX and games. Believes that a collaborative mindset, rapid prototyping and iterative processes can solve any creative challenge.
Previously worked at WeFX, Pixomondo, and Mr. X, contributing to high-profile projects such as "Guillermo Del Toro's Cabinet of Curiosities" (2023), "From" (2023), "Halo" (2022), "American Gods" (2021), and other notable shows.
Rafael holds a Bachelor's degree in Design from PUC-Rio and a Postgraduate Degree in Visual Effects from George Brown College. Currently a Professor at Seneca Polytechnic School of Creative Arts and Animation, teaching procedural thinking for games using Houdini.
Previously worked at WeFX, Pixomondo, and Mr. X, contributing to high-profile projects such as "Guillermo Del Toro's Cabinet of Curiosities" (2023), "From" (2023), "Halo" (2022), "American Gods" (2021), and other notable shows.
Rafael holds a Bachelor's degree in Design from PUC-Rio and a Postgraduate Degree in Visual Effects from George Brown College. Currently a Professor at Seneca Polytechnic School of Creative Arts and Animation, teaching procedural thinking for games using Houdini.