At the Seneca GAA program, students have 8 months to develop key art skills with the support of a multidisciplinary faculty.
Classes cover Interaction/blueprints, look dev, animation, texturing, procedural modeling and much more.
Classes cover Interaction/blueprints, look dev, animation, texturing, procedural modeling and much more.
I teach procedural thinking applied for games and expose students to a wide range of topics within the world building context. Students have 4 months to build their capstones projects and this reel showcases some of the Houdini skills they develop with my classes and mentoring. They are required to document their process for my class and that's what you see here, their breakdowns compiled and edited for the purpose of this reel.
The multidisciplinary, project based approach of our course is proving to be engaging, with really cool outcomes. I'm incredibly proud of the work of the faculty and students.