I'm an experienced FX TD specialized in photoreal dynamics and procedural solutions for Feature Films and Serialized Content.
I'm also an educator, teaching procedural problem solving using SideFX Houdini and Unreal Engine at a post-graduate level.
The course just got certified by SideFX for 2024-25 and in this short video you can watch some of the amazing work students developed using tools and techniques taught during Seneca's Game Art and Animation program.
The course just got certified by SideFX for 2024-25 and in this short video you can watch some of the amazing work students developed using tools and techniques taught during Seneca's Game Art and Animation program.
I'm passionate about sharing technical breakdowns and teaching computer graphics, check out my latest talks and learn how we achieve awesome visuals using Houdini!
Find out how WeFX team created complex destruction and liquid simulations for Guillhermo Del Toro's Cabinet of Curiosities show.